Be your own critic
If you’re familiar with the team you regularly work with, the client or the client’s needs, look at your design as you get close to done and think about parts that will potentially provoke questions or concerns. Have a solid answer for the decisions you made.
Complexity in simplicity: less is more
When we discuss “less is more”, we mean different things. For example, sometimes the design needs to scale back. It’s got too many elements. Or a design chokes itself with too many colors. When doing detail work, “less is more” is about leaving in only everything that is necessary and making it harmonious. Let the complexity be in the simplicity—a design is not useful when it’s perceived to be complex. A design should be useful, simple, and straightforward—let the complexity shine through via simplicity.
Obsession is healthy
If I don’t feel right about a navigation or a flash widget that displays photos, I will sit and stew and sketch until I find something that fits. Design is a puzzle you create for yourself—you have all the pieces, but it’s up to you to decide how they fit. Perfection is not something to strive for, but close to perfect is—it leaves room for exploration, dialogue, and learning.
I find myself thinking about designs I’m working on at odd periods of the day—in the shower, making dinner, or walking to the corner store. Small, quiet moments are when I have breakthroughs and solve problems. These are the times when the right details will appear. This isn’t often billable time, but it’s a good exercise to think about a design before attempting it. I don’t sketch much using pencil and paper; I like to let a design percolate and grow in my mind before committing it to the screen. I imagine the look, the feel, and the details. I relish the details.
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